I have replaced my Vanilla server with a Bukkit server and installed (only) 2 plugins: WorldEdit and WorldGuard.
Existing villages are still there, but new Villages are not generated.
I know this is the case because I used a village finder to find villages, and I know it works right because I tested it on Vanilla and it was tested out as accurate. But now when I use the village finder and visit the expected location of a previously unexplored village, the biome is right but the village is not created at all.
So, it seems that villages are either not created at all, or they are created in a different pattern. (same seed, but different server)
Temporarily, I added a 3rd plugin, so that I can make NPC Villages on-demand.
Can you suggest one of these solutions?
- Replace my 3rd plugin with A full blown on-demand structures locator, including temples, abandoned mineshafts, witch huts, etc.
- Get Bukkit to build the structures in the same locations as would be done by Vanilla server.
- Get Bukkit to build structures at all to begin with, and then find a way to find them.
Here is server.properties
#Minecraft server properties #Sun Apr 21 20:26:44 UTC 2013 generator-settings= allow-nether=true level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true snooper-enabled=true hardcore=false texture-pack= online-mode=true pvp=true difficulty=1 enable-command-block=true gamemode=0 max-players=20 spawn-monsters=true generate-structures=true view-distance=10 spawn-protection=16 motd=A Minecraft Server 72 Answers
Your config seems to be a little off. Get the latest version of bukkit and then select the option for structures: true. That should fix.
Try making a world in single player first, and then put in put it in the server world.
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