Is there a faster way of completing an objective asking for a dweller with a specific attribute?

In Fallout: Shelter, you sometimes get objectives with conditions that are already satisfied, such as:

Assign X dwellers to the right room

This objective is detailed in this question, and appears to be a hopeless case. I recently got the above one (which I removed, since I wasn't ready for a growth of X+ people), but immediately after I got rid of it, I got the following:

Have 1 Bald Dweller in the Vault

I already have two bald dwellers, but the objective doesn't trigger. I've tried sending one of them out to the wasteland and recalling, without success.

Waiting for a random bald dweller to show up could take a very long time, and isn't reliable. Another way would be to breed one, but I'm not sure if I can affect the hair of coming babies in any way (do boys inherit baldness from their father?).

Is there any clever way to complete this objective in reasonable time (through some trickery and/or breeding)?

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5 Answers

Yeah, Fallout Shelter objectives can sometimes be weird or frustrating but depending on the reward you can decide it's worth the trouble or dismiss it (if you haven't dismissed anything else that day).

How I completed several Assign X dwellers to the right room objectives was to send dwellers exploring the wasteland and when they come back you assign them to the right room or retrain a dweller on another skill. If it has 3 S and 2 A, you retrain his Agility and put him in the Diner.

This can take a lot of time but like I said, it all depends on the objective's reward. The second objective: Have 1 Bald Dweller in the Vault can take even more time but you can start by making a lot of kids. You need the people for your Vault anyway... I'm making around 10 people a day. Today, 2 of them were bald. So it's just chance. If you have radios, there's also the chance that a new dweller is bald...

Remember the fact that Fallout Shelter it's not really the type of game were you start and play for hours... there are objectives or actions that can take hours or days in real life so you just adapt to this gameplay. It's a bit like a Tamagotchi :)

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You MAY get baldness in offspring by breeding a bald guy, and as you suggested, which will speed up gaining the objective, if it is the case.

Hair types do not appear to be "just random", and the same is likely to be true of other cosmetic attributes (and definitely seems true even of SPECIAL attributes).

I've several boys with the same hair as their dads. So baldness also should be, too. On checking, two males in my vault are bald and share the last same name; and no men who share the same name have one bald, one not, so it does seem mainly inheritable.

[EDIT: On further checking, this seems FALSE. I'm doing further tests, so the baldest guy in my vault is now at 100% happiness forever, permanently posted to the barracks and having a veritable harem of every non-related woman in the vault sent to him on a regular basis. So far, stats suggest "not heritable, my earlier results were a fluke." But, am testing further to be sure. The bald guy's not complaining.]

13

If the mother is irradiated while pregnant, you'll get a beautiful bald baby. Thanks to this guy for figuring it out:

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Baldness is inherited through the female. Try breeding the daughter of a bald man. Her son might be bald. 50% chance IRL

Looks like a bug or cheat...

I've had task "Have 5 Bald Dwellers in the Vault", but I only had two of them. If you send one of them to explore wasteland, then recall immediately it counts him up again. In other words, game counts the same dweller each time he enters the vault.

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